February 20, 2020
I want to have a different conversation about video games. When the word, “video games,” come up, an automatic response is either, violence or kids need to get outside and play. This may have been true 30 years ago when video games were starting to be inside the home and people simply didn’t understand. We are not in the 80’s anymore, we are not even in the 90’s anymore! Those children who played video games, are the parents still enjoying video games now AND teaching these games to their kiddos. It is time for the conversation to change. Are you aware video games help with hand/eye coordination? That they help shy kids feel they are a part of a community and that they are awesome! Did you know so many kids who struggle with mental health find friends who end up being lifelong? Video games help with critical thinking, creativity, communication. Gosh, even world competitions exist! But, I am not here to convince you to believe in the power of video games, so I digress… Are you also aware of the amount of family friendly games available? Do you know why this is? Those kids 30 years ago, grew up wanting video games to be a part of their family culture. These creators wanted and continue to work hard in changing the narrative that video games are evil, too sexual and completely lack diversity. Though this is still true in some areas (learn more here) there needs to be a conversation about video games from a systems perspective (I am about to geek out, stick with me). Let’s think about this therapeutically, two terms come to mind, “First order change,” vs “Second order change.” First order change is when you change behavior without changing the mindset. “I am going to get my kid a gaming system, even thought they are dumb and hold little to no value, AND THEY ARE VIOLENT.” How do you think this mindset will be towards your child who you are allowing to play the gaming system you think is stupid? Our thoughts and feelings impact our behaviors. Though you are doing something kind for your child or grand kids, you have judgment towards that gift which will impact every interaction you have with your kids and the gaming system, make sense? Second order change is when you change your mindset to change your behavior. For example: “I am not really into video games, but my kid is, I would love to take this experience, spend time with them and learn how to play so this can be something we do together.” Do you see what happened? The conversation changed to be about conversation and connection vs. what you believe the video games represents. Remember in the beginning of this blog when I told you all the ways video games are pretty cool? Let me try again. Did you know video games increase parent/child interactions and improve boundary and rule making? Did you know when parents are in the room when kids are playing video games it encourages growth around how to be a team player and use appropriate language? It also keeps your kid in check when they maybe want to, “act like a kid.” Did you know video games open up conversations around tough topics like violence, sexuality, how we speak to others, winning vs. losing, etc. in a safe way where it is based around an activity your kid enjoys?! Did you also know, just by sitting in the room, there is a higher likelihood of your kid talking to you voluntarily about something they enjoy which gives you an opportunity to learn about them? Maybe you can than share what you enjoyed when you were their age! So, maybe I am here to try and convince you that with effective and healthy communication, age appropriate games and time spent together, video games are pretty rad. We have a whole generation to thank for changing the narrative around video games, mental health and family togetherness.